¿Ranked SG?

Raxh

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May 2, 2020
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Good! I have an idea that may be interesting.

My idea is similar to solosg but in a different way.
I like to play with friends but I am tired that when I want to play alone, I only find teams.

My idea of Rankeds SG is as follows.
Games of 12/24 players (any of the two limitations I think may be suitable), the team will not be allowed (whoever makes any team index thinks that it should be banned perma of that game mode)
Only "X" enabled maps (maps defined as competitive, Alaskan ... Par72 ... SG4, ect)

The ranking system will go by positioning points and kills. If you reach top3 you score and it depends on how many kills you have you have a bonus to those points. If you do not reach top3 you will lose points.

The pairing system can be simple and complex at the same time.
My idea is to divide people into ranges.
If you have just started it does not match you with the top2 of the point server.
They can be divided into 0-500 points (Applicants).

500-1000 (Pros)

1000-1500 (Masters)

1500+ (Grand Masters)


I think it is difficult to manage everything and quite complex. But if this can be programmed, I think that it may be very popular, in addition to giving a lot of feedback to the competitive system.



I'm sorry if English is bad, I'm Spanish hehe
 

serhado

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May 3, 2020
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Ngl, this is a cool idea, but I believe it will create lots of opportunities for hackers to do what they do best, and hack on these servers. It'll also create another level of toxicity, which on Minecraft is already pretty bad. I reckon this will just generate an additional amount of pressure on the mods. Clans is where I'd leave the competitiveness at maximum.
 
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Raxh

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Ngl, this is a cool idea, but I believe it will create lots of opportunities for hackers to do what they do best, and hack on these servers. It'll also create another level of toxicity, which on Minecraft is already pretty bad. I reckon this will just generate an additional amount of pressure on the mods. Clans is where I'd leave the competitiveness at maximum.
You are right, then a solosg to dry. Without teams, would you see it as viable? Because they were there for a long time and nobody played them and it seems to me a spectacular game mode
 

Tepu

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Sep 3, 2018
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You are right, then a solosg to dry. Without teams, would you see it as viable? Because they were there for a long time and nobody played them and it seems to me a spectacular game mode
I would find this interesting, but like the guy above your comment said, it'd add another level of toxicity, which is already bad enough. Also as for SoloSG, we've tried that twice in the past and it just didn't work well. Many people complained and requested us to add it, but once we did, nobody played.
 
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Raxh

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I would find this interesting, but like the guy above your comment said, it'd add another level of toxicity, which is already bad enough. Also as for SoloSG, we've tried that twice in the past and it just didn't work well. Many people complained and requested us to add it, but once we did, nobody played.

That's what I don't understand, everyone complaining that there are teams but when there is SoloSG nobody plays it. xDDD. Furthermore, the level of toxicity may be true, but that is something that we, the people of the community, put on it. The thing is to change that idea of being toxic
 
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