It has been a long time since I last posted here, and I think it's time to explain some changes.
First of all, from now on, updates won't be super epic and big. Instead, I will be doing smaller updates that will make the deployment process faster and you will get new features and bug fixes faster.
Regarding maps, I am working with @Albert to bring new maps and making the process easier so maps can be added when accepted on forums. In addition we have heard your feedback and we are working to fix some lag problems in maps such as Zone 85 and Highway, tiering problems in Breeze Island and Solar Frost being unplayable.
We have also got feedback regarding hit register and knockback and we are working to improve and bring you the best experience possible.
It's also important to mention that we are working on a brand new anti cheat.
You may have noticed that we have changed the forums appearance either because you are reading this with the new style or due to the title.
From now on, you will have access to dark theme (default one) and a light version.
I want to let you all know that OldTimes network is now part of the BackPlay network, and what implications does this have.
OldTimes is a UHC-based network, this means that BackPlay will start hosting UHCs in a week or two max.
Also, OldTimes is from NA, and yes, this means that the BackPlay NA proxy is going to release in less than a week, but as mentioned above, hosting UHCs might start a bit later.
We are so excited to bring you the UHC gamemode and the NA proxy that you asked for a long time!
As you probably know, a big update was released some time ago, and the only info you had was the devblog, so let's explain how everything works!
First of all, a few new gameodes were realeased: SGUHC, ClanWars and Duels.
SGUHC mixes both SG and UHC.
You will play with another 23 tributes in the regular SG maps. However, you will notice that the chests have changed and that you can build/break blocks.
Also, you will get 6 XP levels for each kill!
I am glad to announce that our brand new FFA it's ready to be played.
Adding this gamemode means that you will have to say goodbye to BattleGrounds.
Let me explain how FFA works:
You spawn in the floating platform and you are given the kit.
You can change the hotbar items order up in the spawn so it gets saved.
For each kill, you get a golden apple and full regen. Also, if you already used the Flint and Steel, you get a new one.
That's it. Quite simple, right?
FFA will be added tomorrow, December 29.
They are coming any time soon, I am testing and fixing the last bugs that were found during beta tests.
We have been online for a while, and some people suggested adding new gamemodes, while others suggested to just have SG.
I have made a poll where you can vote if you would like to see new gamemodes such as duels(arena pvp), SkyWars or UHC.
Please, note that the new gamemodes won't be instantly available, they are more looking to the future than to the present.
How to get it? Well, it's pretty easy. You have to find 3 heads with a sign in the hub: lllibailll(@lllibailll), Ferao(@Ferao) and Laaaky(@Laaaky | Albert).
Each head has a sign with the name of the staff member.
You probably know that Halloween is here, and at BackPlay we have made a few changes.
First of all, you will notice that the Hub and waiting lobby have changed.
We have added something to the Hub... Those small pumpkins...
Yes! If you find all the small pumpkins (40 in total) and click all of them, you will be provided a code. With that code you need to contact and Admin or me, and you will get a free 1 month Iron rank!
Today, our administration team has decided to do a big important update regarding the moderator applications. As you may know the server is growing fast and we need to ensure our staff team follow the requirements we are looking for.